As part of the "ramping up" for full production, I did two things - first, I gamemastered a series of Fallout pen-and-paper game sessions to test out new rules, perks, and the individual areas for Fallout 3 in front of a live studio audience (the other designers), and secondly, I put together a series of updates that contained information about the Fallout universe that I thought fans would like to see. I worked on the Fallout 3 concept for three to four years, sometimes with help, but usually alone. Including that scary voice acting session where Ron Perlman threatened my life. It was not meant to be, and a number of us moved on to different companies - I'm currently at Obsidian, still working on role-playing games, but I will always have a soft spot in my heart for the plans for Fallout 3 and the work we put into the Fallout series. Fallout Bible, Chris Avellone, Black Isle Studios INTRO Once upon a time, Black Isle and Interplay had hopes of putting together a Fallout 3.
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